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Devlog
Our Steam page is ready for your wish-listing!
January 04, 2023
by
Spektor
5
Visit our steam page and wish-list the game now! :) https://store.steampowered.com/app/1350310/Tachyons_Battles_Across_the_Galaxy...
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Version(a0.8.33) is out
September 09, 2022
by
Spektor
4
#a0.8.33
Mac users still can download any version, but will have to install JAVA of version <= 14. Release notes: Features: Added possibility to pack up defense platforms. Made Battleships a bit less rare. Mad...
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Version a0.8.31 is out
November 27, 2021
by
Spektor
4
#a0831
Some small bug fixes, with handgun traders. New bundled JRE 9 for linux. Added the fullscreen option...
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Version a0.8.30 is out
November 21, 2021
by
Spektor
5
#a0830
Features: After beating the main story, a new threat will appear, and game will transform into an open world MMO like thing, where you have to defend the Main player hub from periodical attacks of the...
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Community edition version
April 17, 2020
by
Spektor
7
Since I am busy with the Steam version of the game, I am no longer making releases of the free version of the game. But several modders have collaborated on our Discord server and created a Community...
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Version a0.8.21 is out
January 08, 2019
by
Spektor
3
#a0.8.21
Version a0.8.21 - Release notes: Features: Added ip info to the server console /online command Music files in the playlist.dat now can be marked to have a parallel transition between ambient and batt...
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Version a0.8.20 is out
December 28, 2018
by
Spektor
#a0.8.20
Version a0.8.20 - Release notes: Features: In the main HUD you can now see the current sector coordinates and threat level. Modding: Weapons can now add or remove O2 from the impact cells. Example:...
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a0.8.19 is out
September 10, 2018
by
Spektor
#a0.8.19
Version a0.8.19 - Release notes: This release is made mostly by modders requests, while I'm working on the steam version of the game. Modding features: World gen events are now sorted by name before...
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Working on the steam version
August 02, 2018
by
Spektor
5
Just letting you all know that Tachyon is still being developed. Right now I'm working on the steam version of the game, with the new assets. More details can be found on our Discord. And most probabl...
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Version a0.8.18 is out
April 24, 2018
by
Spektor
2
#a0.8.18
Version a0.8.18 - Release notes: Features: Full-screen option removed from settings menu Borderless window option added in settings menu Added movement propagation to improve network performance. It...
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Version a0.8.17 is out
March 29, 2018
by
Spektor
2
#a0.8.17
Version a0.8.17 - Release notes: Features: In the star map you can now see the ship's travel path for last 10 sectors Type in chat /SHIPID to get the id of the ship you are on. Type in chat /SETSPAWN...
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Version a0.8.16 is out
March 15, 2018
by
Spektor
1
#a0.8.16
Version a0.8.16 - Release notes: More netcode optimizations. Other small bug fixes...
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a0.8.15 is out
March 11, 2018
by
Spektor
#a0.8.15
Version a0.8.15 - Release notes: More netcode optimizations. Other small bug fixes...
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a0.8.14
March 03, 2018
by
Spektor
Version a0.8.14 - Release notes: Bug fixes: Massively refactored netcode for ships and projectiles. Other small bug fixes...
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a0.8.12 is broken
February 04, 2018
by
Spektor
#a0.8.12
Apparently I rushed with the a0.8.12 release. And it turned out that the build is broken. So I will remove it from downloads until it's fixed...
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a0.8.12
February 03, 2018
by
Spektor
#a0.8.12
Version a0.8.12 - Release notes: Modding : BOU systems' name starts with Rusty now Bug fixes: New projectiles network logic Other minor fixes...
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a0.8.11
January 26, 2018
by
Spektor
#a0.8.11
Version a0.8.11 - Release notes: Changes: Shops not accessible in combat Chat window now stays up a bit longer on incoming messages NPC Life support AI now sends NPCs to heal and replenish O2 while s...
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Version a0.8.10 released
January 22, 2018
by
Spektor
#a0.8.10
Version a0.8.10 - Release notes: Bug fixes: Min requirement for Java is now 8 or more. Java 9 issue - sun 64 decoder should be fixed now Fixed event when pirates fighting each other would still shoot...
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Version a0.8.9 released
January 15, 2018
by
Spektor
#a0.8.9
Version a0.8.9 - Release notes: New features: Added Cloaking system Added Beam weapons system Weapons can now have AOE. You can now toggle the ship's self defense AI on and off, using the /SHIPDEF ch...
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Space again
November 20, 2017
by
Spektor
2
After long discussions it has been decided that final version will remain a space themed coop roguelike, with character progression and unlockables. With a potential to host a public MMO server in fu...
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Small update on the development process.
November 15, 2017
by
Spektor
Recently finished implementing the algorithm for random enemy ship generation. This should make it easier to create the new events and scenarios. Also implemented the Cloaking system - it makes your s...
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FTL like story
October 24, 2017
by
Spektor
Hi all. I'm still waiting for the new art for the submarine version. And for any feedback on any new bugs in the latest version. So in the meantime, I decided to make a new coop story mode for Tachyon...
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Version a0.8.8 - Release notes
October 23, 2017
by
Spektor
#a0.8.8
Multiple bugs fixed(clients should no longer loose server connection) Improved network performance Improved "Downloading server data" time. For modders: in config.cfg of the server UNIVERSE_SIZE is n...
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