Version a0.8.9 released
Tachyons » Devlog
Version a0.8.9 - Release notes:
New features:
- Added Cloaking system
- Added Beam weapons system
- Weapons can now have AOE.
- You can now toggle the ship's self defense AI on and off, using the /SHIPDEF chat command.
- Re-implemented the old keyboard movement controls: WASD - move, X - combat mode, SPACE - use system
- Reactors now receive only 25% EMP damage.
- Ship's evasion is now = 2% * Current engines charge rate.
Modding:
- You can now have events that happen when a ship jumps, takes damage, or dies.
- Modify ship event can now add or remove a range of sectors to be considered as explored ones.
- Added the new Remove ship event
- Added a new Random ship generator
- Removed ship icons from the client folder - now it uses the scaled image of the ship isntead.
- Weapons in gen ships - removed param #13
- Added the new Play music/sound event
- Added events that happen when a projectile hits a ship(can be applied to the shooter or the target)
- Added the new Peace keeper Ship AI
- Modify ship event can now install a system onto the ship into a random room(if there is enough space)
- Life support AI and AntiLifesuport AI now also make sure that the shield system is powered up.
- Modify sector event can mark a sector to be visible to all players on any ship.
- In the Spawn ship event you can now specify a ship_model to use instead of a gen_ship_model.
- Modify ship event can now add_ship_ai to the ship
- Spawn ship event now has a new parameter chain_events_to_created. If it's set to 1 then all chain events from this Spawn ship event will be applied to the ships that were created by this Spawn ship event.
- All events now have a new parameter chain_events_to_created_by_children. If it's set to 1 then all chain events from this Event will be applied to the ships that were created by preceding chain events.
- You can now specify which races are available for choosing, whenever it is necessary to choose a random race for some NPC.
Other improvements:
- Improved network performance.
- Dashes ( - ) are now allowed in the Server IP field
- Teleport system's ShieldsPass param not updated
- Multiple other small bug fixes.
Also a new story mode is being developed. It will contain a lot more different random events.
Files
Tachyon a089.zip 115 MB
Jan 14, 2018
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Tachyons
It's like FTL but multiplayer :)
Status | In development |
Author | Spektor |
Genre | Simulation |
Tags | 2D, Action RPG, ftl, Local Co-Op, Local multiplayer, Massively multiplayer, Multiplayer, Space, Space Sim, Top-Down |
More posts
- Our Steam page is ready for your wish-listing!Jan 04, 2023
- Version(a0.8.33) is outSep 09, 2022
- Version a0.8.31 is outNov 27, 2021
- Version a0.8.30 is outNov 21, 2021
- Community edition versionApr 17, 2020
- Version a0.8.21 is outJan 08, 2019
- Version a0.8.20 is outDec 28, 2018
- a0.8.19 is outSep 10, 2018
- Working on the steam versionAug 02, 2018
- Version a0.8.18 is outApr 24, 2018
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