Small update on the development process.


Recently finished implementing the algorithm for random enemy ship generation.

This should make it easier to create the new events and scenarios.

Also implemented the Cloaking system - it makes your ship completely invisible and gives 100% evasion for the duration of the cloak.

Any weapons that were aimed at your ship when you cloaked - loose the target.

And just now I've finished implementing Beam weapons. They apply their effect per each cell, unlike in FTL where it was applied per room.

Other then that - the behavior is the same.


Next thing to do is probably going to be the new story mode. (Finally)
Because I'm really keen on trying out the new random ship generator, and see how much of a help it is.

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