Small update on the development process.
Tachyons » Devlog
Recently finished implementing the algorithm for random enemy ship generation.
This should make it easier to create the new events and scenarios.
Also implemented the Cloaking system - it makes your ship completely invisible and gives 100% evasion for the duration of the cloak.
Any weapons that were aimed at your ship when you cloaked - loose the target.
And just now I've finished implementing Beam weapons. They apply their effect per each cell, unlike in FTL where it was applied per room.
Other then that - the behavior is the same.
Next thing to do is probably going to be the new story mode. (Finally)
Because I'm really keen on trying out the new random ship generator, and see how much of a help it is.
Get Tachyons
Download NowName your own price
Tachyons
It's like FTL but multiplayer :)
Status | In development |
Author | Spektor |
Genre | Simulation |
Tags | 2D, Action RPG, ftl, Local Co-Op, Local multiplayer, Massively multiplayer, Multiplayer, Space, Space Sim, Top-Down |
More posts
- Our Steam page is ready for your wish-listing!Jan 04, 2023
- Version(a0.8.33) is outSep 09, 2022
- Version a0.8.31 is outNov 27, 2021
- Version a0.8.30 is outNov 21, 2021
- Community edition versionApr 17, 2020
- Version a0.8.21 is outJan 08, 2019
- Version a0.8.20 is outDec 28, 2018
- a0.8.19 is outSep 10, 2018
- Working on the steam versionAug 02, 2018
- Version a0.8.18 is outApr 24, 2018
Leave a comment
Log in with itch.io to leave a comment.